Sniper

Sniper is one of five playable classes that players can choose in ELOA.

Brief Introduction to Sniper
Snipers are a ranged DPS class, with a strong emphasis on waveclear, strong point defense, and decent crowd control. A class with few defensive options, Snipers tend to fall quickly in battle without adequate support and positioning, but boast strong, consistent damage when those weaknesses are addressed. Upon unlocking Elite Lord, these traits are only emphasized further.

In a party, Snipers generally function as main sources of the party's damage output, dealing consistent output from safe locations, and kiting around the battlefield in order to stay alive. When caught off alone, however, a Sniper is rendered extremely helpless, and thus a keen sense of positioning is key to mastering the Sniper.

Stances
As with all other classes, Snipers have three distinct stances that can be swapped rapidly in combat: {| class="article-table" ! colspan="4" rowspan="4" |

Bazooka
The Bazooka stance focuses on strong area-of-effect damage output, while hindering enemies with various crowd-control effect-inflicting mines. While this stance is active, the following stat bonuses are gained: {| class="article-table" ! colspan="4" rowspan="4" |
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 * Attack Power is increased by 3%
 * Damage Dealt to Bosses is increased by 5%

Rifle
The Rifle stance places emphasis on single-target crowd control and single-target damage, as well as outputting consistent DPS from a constant position. While this stance is active, the following stat bonuses are gained: {| class="article-table" ! colspan="4" rowspan="4" |
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 * Movement Speed is increased by 3%
 * Hit Rate is increased by 2%

Bow
The Bow stance emphasizes a kiting-based gameplay style, allowing the Sniper to constantly move around the battlefield while continuing to deal damage through its long ranged abilities. While this stance is active, the following stat bonuses are gained:
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 * Critical Hit Chance is increased by 2%
 * Evasion Chance is increased by 2%